onSpaceStart game recreated in pure CSS and no JavaScript
This month’s Mozilla Dev Derby are all about “no JavaScript”, so the pure CSS game was my obvious choice. I thought it will be cool to take my existing game and recreate it, so I picked onSpaceStart...
View ArticleGame On, Game Off – Mozilla vs GitHub and Realtime
If you’re an HTML5 game developer that have a lot of free time, want to win something and participate with others then there’s a couple of interesting competitions going on right now or in the near...
View ArticleOne Game a Month
There’s a great idea from McFunkypants for the new year’s resolution from which everybody can benefit – One Game a Month. The rules are simple – build 12 games during 12 months of 2013. Sounds like a...
View ArticleHelp Blackmoon put The Few on Steam Greenlight
The Few is an upcoming game from the famous Blackmoon Design – they’ve prepared graphic designs for onGameStart, Wizard Quest and many more. They’re now working on an impressive project – one will have...
View ArticleClay.io announces HTML5 gamedev compo for students
The guys from Clay.io (supporters of the first js13kGames competition) have started their own compo for students that are (or want to be) also an HTML5 game developers. There’s over $10,000 in prizes,...
View ArticleHTML5 Game Development Insights – my first printed book!
So here it is: HTML5 Game Development Insights book printed by Apress was published a few days ago and is already available at Amazon. I wrote only one chapter, but still it’s the first printed...
View ArticleGamedev.js Weekly gets new website and domain
I’ve started Gamedev.js Weekly half a year ago and now, when it reached 2000 subscribers I decided to move it to its own domain and polish the design a bit. The newsletter started as an addition to the...
View ArticleCelebrate #100 issues of Gamedev.js Weekly!
It’s insane how the time flies. I recently started sending out Gamedev.js Weekly newsletter to fellow game devs, and now it looks like “recently” was almost two years ago! The first issue was sent on...
View ArticleAirConsole gamedev competition
There’s a game development competition I’m (co-)organizing and it’s not js13kGames. The AirConsole team wanted to get involved in the HTML5 gamedev community and I’m helping them with that. The...
View ArticleAirConsole contest deadline extended to March 20th
We’ve decided to extend the deadline for submissions to the AirConsole HTML5 Game Contest 2016 – you have more than two weeks left to send in your game. Just a reminder: you can win 1500 USD cash and...
View ArticleControl mechanisms in JavaScript games
I’ve just completed writing another quite big update for MDN Games – this time about implementing controls in HTML5 games using Captain Rogers: Battle at Andromeda demo as a case study and explained...
View ArticleFirst Gamedev.js workshop in Poland
It’s not that Gamedev.js workshop #1 was my debut in a role of the workshop lead – I did run one at Mozilla Festival in 2013 and the other at BrazilJS in 2015 – but it was the first one in Poland and...
View ArticleGamedev.js by the numbers
The Gamedev.js YouTube channel reached 100 subscribers, so I was able to finally change the channel’s url to a memorable one instead of a random string, and the Gamedev.js Weekly newsletter reached 200...
View ArticleJudging js1k 2018
The history has come full circle – I was invited to become a judge in js1k, the same competition I was partly inspired by when creating my own, js13kGames. The js1k started in 2010, and js13kGames...
View ArticleHTML5 Games: Novice to Ninja – technical reviewing SitePoint’s book
I’m happy to announce the book I was helping technically review is finally finished and available to be bought – HTML5 Games: Novice to Ninja witten by Earle Castledine and published by SitePoint. That...
View ArticleGamedevjs.com (re)launched
Usually most of my projects wait many months (if not years) in limbo queue to be actually released, because the TODO list have countless items on it and I constantly add more, but from time to time...
View ArticleSupport Phaser
I don’t always publish blog posts about random things, but when I do, I really mean them. Plus I needed to show you a very cool addition to my sticker collection. I had a draft of this article written...
View ArticleIndie perspective on Web games at the W3C Workshop – take the survey!
Two weeks from now, 27-28 June 2019 at the Microsoft campus in Redmond, W3C will host a workshop about Web games. I’m lucky enough to be able to attend thanks to being part of the Mozilla Tech...
View ArticleGoogle Season of Docs and GDevelop
It’s official! I’ll be participating in this year’s Season of Docs where Google helps connect technical writers with open source projects and communities – I’ve teamed up with the GDevelop folks. I’m...
View Article300 issues of the Gamedev.js Weekly newsletter
Who would’ve thought I’ll send out the Gamedev.js Weekly newsletter issues three hundred times in a row, every single week since the beginning of January 2014? But I did, which is a little bit weird...
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